

My Contributions
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2D Character controller
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Mechanic programming
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save/load system
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Organising team with regular meetings
A robust 2D Game Framework for GameMaker Studio
Miracle Framework is a beginner friendly 2D games framework I have been writing in my spare time. It uses object and event inheritance in order to obfuscate aspects such as collision detection and contains dynamic stage and audio systems.
I am currently writing the parallax background system and simple 2D physics mode.



Contract Gameplay Programmer
Based on the traditional fairytale of ‘Hansel and Gretel’, you as the player will step in the shoes as one of the children. Escaping the clutches of the witch is not as easy as once thought. You must complete a series of puzzles presented within the Witches house, in completing each one, an element towards breaking the spell on the house is unlocked. But beware, whilst trying to escape, the Witch is hunting you down.
OpenGL Scene rendering with shaders
Low level programming and graphics programming modules




Using OpenGL and GLFW library I built a basic obj. model loader. Alongside that I also built a scene that supports multiple lights and various different shaders.
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Fragment and Vertex shaders
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Tessellation Shaders
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Render Targets and offscreen buffers
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Shadows
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reflections
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Lighting
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Geometry Shaders
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Model Loading
AI Tank Behaviours
Artificial intelligence in games module




For this university assignment I took the tanks unity example project; removed player control and made it so that teams of tanks fought each other using various types of AI behaviour systems. This involved writing systems for behaviour trees, state machines and goal/utility approaches to AI in games.