CoverArt.png
planetmush.png

Planet Mush boasts a cute aesthetic and calming gameplay focused around collecting mushrooms from different environments on a planet in outer space and planting them on the homestead’s farm to create ‘Shroom Brew,’ which the player can sell to Earth to gain in-game currency. By defending their farm from monsters and selling their brew, the player can upgrade their tools and farming equipment to create higher quality brew.

Lead Programmer

My Contributions

  • Inventory systems

  • Crafting system

  • Farm gameplay

  • Day and night cycles

  • Enemy state machine AI

  • Combat

  • Save/load system

  • Mission/quest system

  • tutorial design

  • Shaders

logox.png

Team Lead / Lead Programmer

MIRROR CHROME  is a short platform - puzzle game where the player controls a small robot that can flip between the platforms and their reflection. The player must use this ability solve puzzles and progress to each stages exit. 

My Contributions

  • 2D Character controller

  • Mechanic programming

  • save/load system

  • Organising team with regular meetings

Title.png
Gameplay 3
Gameplay 3

press to zoom
Gameplay 1
Gameplay 1

press to zoom
Gameplay 2
Gameplay 2

press to zoom
Gameplay 3
Gameplay 3

press to zoom
1/3

Programmer

Monkey Madness is 2-4 player competitive party game where each player must collect as many bananas as possible while balancing on an unstable platform suspended above a volcano.

I was the only programmer on the team for Monkey madness and ended up producing the majority of the content in the game.

AI Tank Behaviours

Artificial intelligence in games module

Capture5
Capture5

press to zoom
Capture2
Capture2

press to zoom
Capture4
Capture4

press to zoom
Capture5
Capture5

press to zoom
1/5

For this university assignment I took the tanks unity example project; removed player control and made it so that teams of tanks fought each other using various types of AI behaviour systems. This involved writing systems for behaviour trees, state machines and goal/utility approaches to AI in games.